Collaborative project with Romuald Dehio
Image based lighting has become the standard in architectural and product visualisation.
With this rendering technique a HDR spherical image is used to simulate highly detailed real world lighting, reflections and backgrounds.
It brings a high degree of realism to renderings and is easy to set up.
Instead of taking just one HDR Image, we experimented capturing large sequences of HDR Skies in order to reproduce spatially varying lighting conditions and complex cloud formations and movements in rendered timelapse animations.